Saturday, July 3, 2010

Compiling the HotOcean deformer for the MAYA2008



This is operation i use for compiling HotOcean plugin writed by Igor Žanić
source code of HotOcean located: http://sites.google.com/site/igorvfxsite/igorfx


OS - OpenSuse11.2
Maya2008
GCC4.1 compiler


So compiling:
g++-4.1 -c -I. -I.. -I/usr/autodesk/maya2008-x64/include -I/usr/include/OpenEXR -I/usr/X11R6/include -DBits64_ -m64 -DUNIX -D_BOOL -DLINUX -DFUNCPROTO -D_GNU_SOURCE -DLINUX_64 -fPIC -fno-strict-aliasing -DREQUIRE_IOSTREAM -Wno-deprecated -O3 -Wall -Wno-multichar -Wno-comment -Wno-sign-compare -funsigned-char -Wno-reorder -fno-gnu-keywords -ftemplate-depth-25 -pthread  -Wno-deprecated -fno-gnu-keywords hotOcean.cpp

and linking:
g++-4.1 -DBits64_ -m64 -DUNIX -D_BOOL -DLINUX -DFUNCPROTO -D_GNU_SOURCE -DLINUX_64 -fPIC -fno-strict-aliasing -DREQUIRE_IOSTREAM -Wno-deprecated -O3 -Wall -Wno-multichar -Wno-comment -Wno-sign-compare -funsigned-char -Wno-reorder -fno-gnu-keywords -ftemplate-depth-25 -pthread  -Wno-deprecated -fno-gnu-keywords -Wl,-Bsymbolic  -shared -o hotOcean.so hotOcean.o -L/usr/lib64/ -lfftw3f -lm -lblitz -lImath -L/usr/autodesk/maya2008-x64/lib -lOpenMaya -lFoundation -lOpenMayaAnim


After loading hotOcean.so in Maya I use by Igor Žanić video.

HOT for Maya - ocean spray - basic tutorial from Igor Zanic on Vimeo.

22 comments:

  1. Hey Alex

    This looks great, is there any chance you could provide a little more instruction for this compile please?

    I'm attempting to run it under Fedora 11 64bit and am getting errors regarding:

    Ocean.h:73:19: error: fftw3.h: No such file or directory
    Ocean.h:84:25: error: blitz/array.h: No such file or directory
    Ocean.h:87:25: error: ImathRandom.h: No such file or directory

    I have installed blitz and fftw so not sure where to go from here.

    Any help appreciated

    Regards

    Craig

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  2. Hi Craig!
    Sorry, I planned to write a step by step instructions but not found the time....
    Tomorrow I will write that will remember :)

    Best Regards
    Alex

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  3. Hi Craig!
    So, let's look.
    1. Libraries
    You said - blitz and fftw is instaled on your Fedora.
    Just remember about OpenEXR library - ImathRandom.h thence.

    Ok, then check it locations
    - for COMPILING
    /usr/local/include/fftw3.h - there located fftw3 header
    /usr/local/include/blitz/ - there located blitz library headers
    /usr/include/OpenEXR/ - there located OpenEXR library headers

    - for LINKING
    /usr/local/lib - there located: libblitz.a, libblitz.la, libfftw3.a, libfftw3.la ( I found in /usr/lib64 libfftw3.a, libfftw3.la too)
    /usr/lib64 - there located EXR libs: libIlmImf.so and other libIlm* (*.so *.la, *.a - files)

    2. Code
    I dont programmer and long tormented - move declaration from "hotOcean.h" to "hotOcean.cpp".
    I know it violates main rules programming. But this plugin is not very complicated.
    "Ocean.h" - I moved to root of project.

    So, I upload zipped archive with code and compiled plugin. I am not sure in working compiled plugin on Fedora, but You try it.

    Best regards!
    Alex

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  4. This comment has been removed by the author.

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  5. Sorry, I've been away for a few days, this look's great, going to try it now and will report back to you!

    Thanks very much

    Craig

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  6. Hi Alex, Thanks for your explanation. But it seems im to stupid to get the compile working on Fedora 11. I'm getting a load of blitz errors which don't make any sense to me. Would it be possbile to reupload the compile you did for Craig? The hotfile link seems dead...
    Thanks a lot,

    cheers, Koen

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  7. Hi Koen!
    I reupload compiled version
    http://www.4shared.com/file/Jq8RvqR_/HotOcean.html.
    Write me pls about any problems with this files. I think you may be need other lib files. But it is assumption :)

    Best regards, Alex

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  8. Hi Alex!
    thanks for the upload, seems to work great! Funny but just after I've downloaded your file, my college got the compile to work :).
    But thanks alot!

    cheers, Koen

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  9. Hi Koen! I glad about your solution this work!!
    cheerrs, Alex!

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  10. Hey Alex, after all that time and no response I'm back again!

    We ended up not using the plugin in our last production and I was so busy it plain disappeared from my mind, so massive apologies for not comign back and letting you know how I got on.

    I'm now trying to do a compile of this plugin against Maya2011 64 bit on Fed 11 and am coming up with the following error when running command g++ hotOcean.cpp:

    (.text+0x20): undefined reference to `main'

    Any ideas?

    Cheers

    C

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  11. Just to update, I've created the hotocean.o file no problem, the issue seems to be with the version of g++ I'm using.

    Trying to source a 4.1 version.

    Will update further when I know more!

    Cheers

    Craig

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  12. Hi, sorry for my delayed response.
    I am not big expert in С++, but I consider - g++ needs using it with some keys like in my post. And you must checking g++ symlink. It must to point to g++-4.1. Maya API work with GCC4.1 only. It's sad because my new OpenSuse11.4 does not have this compiler - 4.4 only.
    So I can not yet compile it under Maya 2011-2012.
    Alex

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  13. Thanks Alex

    It works to create the .o file but then when I try linking it falls over and looks like not having 4.1 is the issue.

    I'm going to setup an old box and see if I can do it.

    Will keep you posted!

    Regards

    Craig

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  14. Hey did you also compile the mentalray shader?

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  15. I managed to compile the mentalray shader but I get a crash when I render the shader...

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  16. Hi Robbert. I newer develop mental ray shaders so I have no practice with compiling it. Unfortunately I am very busy soon. But I think practice with compiling MR shaders would good for me. Which version MR you are using?

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  17. That would be very cool!! I am using mentalray 3.8.1.26 for maya 2011.

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