Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Friday, January 11, 2013

Fluid GeoLights by renderman GPU plugin

 

I have implemented fluid based lightsource. Light samples was getted from the high temperature voxels.  Kernels for rendering equation and reducing same as CurveGeoLight kernels.
Obviously, there is a possibly reducing a number sampling according to their importance.
And yes, it's all still working without shadows.

Sunday, October 7, 2012

Pixar Opensabdiv

I compiled Pixar Opensabdiv examples. This is an amazing tool and also a good example of using GLSL with MAYA plugin.
Unfortunately a subdivs sometimes disappears if I increase the shadrs level of subdivision.


Saturday, July 3, 2010

Compiling the HotOcean deformer for the MAYA2008



This is operation i use for compiling HotOcean plugin writed by Igor Žanić
source code of HotOcean located: http://sites.google.com/site/igorvfxsite/igorfx

Friday, February 5, 2010

Render pipeline prerealised. This is part of big animation pipeline.