Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Friday, January 11, 2013
Fluid GeoLights by renderman GPU plugin
I have implemented fluid based lightsource. Light samples was getted from the high temperature voxels. Kernels for rendering equation and reducing same as CurveGeoLight kernels.
Sunday, October 7, 2012
Pixar Opensabdiv
I compiled Pixar Opensabdiv examples. This is an amazing tool and also a good example of using GLSL with MAYA plugin.
Unfortunately a subdivs sometimes disappears if I increase the shadrs level of subdivision.
Unfortunately a subdivs sometimes disappears if I increase the shadrs level of subdivision.
Saturday, July 3, 2010
Compiling the HotOcean deformer for the MAYA2008
This is operation i use for compiling HotOcean plugin writed by Igor Žanić
source code of HotOcean located: http://sites.google.com/site/igorvfxsite/igorfx
Wednesday, December 2, 2009
Wednesday, November 25, 2009
Tuesday, November 24, 2009
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