I tested the new RenderMan Interface Control lib for the getting progress rendering
in shader calculating environment. The new Ric API include function RtInt RicGetProgress()
for returns percentage progress of rendering.
I wrote the little DSO with float function returns progress during rendering:
in shader calculating environment. The new Ric API include function RtInt RicGetProgress()
for returns percentage progress of rendering.
I wrote the little DSO with float function returns progress during rendering: